Pick a squire
Nine companions, each with a trait and a catchphrase. The chosen one comes along on every mission, celebrates what goes right and corrects without scolding.
Escaquia guides with the voice and with the finger: eight illustrated worlds, 162 board stages and nine squires who explain every move. Nothing to read, nothing to fill in.
No advertising · No accounts · No ad tracking · Works offline
No sign-up, no long tutorial, no text menus. They pick a companion and start.
Nine companions, each with a trait and a catchphrase. The chosen one comes along on every mission, celebrates what goes right and corrects without scolding.
Every mission is explained out loud. Touch the piece, then touch where it goes; dragging is optional. Attack lines only appear when a hint is needed.
A daily streak that forgives one day, thirteen kingdom levels, chests with badges and a passport with eight stamps. No lives and no timers.
50 guided single-move missions and 62 game chapters against an opponent. World 1 is an optional refresher: anyone who can already move the pieces starts at 2.
Pieces, moves, capturing, taking turns and the king's first safety. Optional refresher.
Threats, undefended pieces, the value of a capture, pins and double attacks.
Check and checkmate, mates with the queen and with two rooks, promotion and castling.
Bringing the pieces out, keeping the king safe and building good opening habits.
Development, threats, pins, forks, discovered attacks and X-rays.
Promotion, initiative and the basic endings that decide the game.
Check, mate and elementary endings, with the king really taking part.
Putting the opening, the middlegame and king safety together in a full game.
Only World 1 is playable here. Worlds 2 to 8 come with the app.
Every mission has a stated goal, its position and its success criterion. The content is reviewed outside the app, in a pure chess dossier with diagrams and lines of play, so that a parent or a teacher can check it without playing.
Recognising which piece is attacked, which one is defended and which square is safe.
Escaping, defending or capturing the attacker, and comparing captures by their value.
Pins, forks, discovered attacks and X-rays, with more than one valid solution.
Check, mate, promotion, castling and the elementary endings with an active king.
No banners, no rewarded videos, no coins. Nothing pushes them to keep playing when it is time to stop.
The app asks for no email, no name and no age, and carries no analytics. Progress is stored on the device and stays there.
The narration and the boards travel inside the app. In the car or on a plane it works just the same.
Off by default. If you turn it on, it links two devices with a six-character code and can be wiped completely.
It opens by holding a button down. That is where the statistics, the voice, the unlocks and the erase button live.
They explore freely, get a brief nudge, and only then comes the hint. The streak forgives one day a week.
Ten-minute sessions, no accounts to manage, and a published curriculum you can review before taking it into class.
That is exactly what it is for. Every instruction is spoken out loud and the screen is solved with icons, colour and the board. The text that appears is for the grown-up, never essential.
It is meant for ages four and a half and up, and works well to eight. Anyone who can already move the pieces can skip World 1 and start at Danger detectives.
No. The app explains every move and corrects on its own. In the grown-up area you will see what has been practised and what comes next, in plain language.
The app collects none: there are no accounts, no analytics and no advertising, and progress is stored on the device itself. Syncing across devices is optional, comes switched off and can be wiped completely. On this website we store the email address of anyone asking for the launch notice, removable at any time, and count visits with Cloudflare's meter: no cookies, no following anyone across sites, and no data that identifies a person.
We are still settling that. What is already decided: a one-off payment or a simple subscription, with no coins, no paid chests and nothing a child could buy on their own.
Spanish, English, French and German, with narration recorded per language and reviewed by hand before publishing.
One email, the launch one. In the meantime, World 1 can already be played right here.
The launch notice only. No newsletter, nothing passed on to third parties. Privacy